Design is a big word, and something we all feel passionate about. We know from Jonathan Ive of Apple that well-designed things can enrich our lives and, indeed, do quite well in the marketplace. Think of products such as the iPhone, iPad, and the upcoming iWatch. These products are well designed by Apple, and meant for you, the consumer. There are ways to customize the look and feel of the human interface in these devices. But, is it possible for people to design things for themselves? Yes, but for a different type of market: self-education. Imagine that you are in a class, trying to learn something hard like computer science or calculus. Further imagine that the teacher, rather than dishing out pre-designed computing and mathematical structures plays the role of facilitator, allowing you to design your own objects. Design your own code. What would it look and sound like? Design your own integrator. Make your own personal language. Design your own representation for equations. This isn't about markets and sales. It is about allowing you to craft your own self-inspired representations--as a way to promote self-interest and creativity--you may come to learn better because you have been given an opportunity to create rather than to interpret the symbols of others. This approach of designing something yourself to learn something goes by another name: art. Let's promote learning by creative representation and creative design. Design, in this particular instance, not of creating something for other people, but creating something because it moves you.