This is part one of a two-part blog post on the nature of art and code. We begin with the subject of art. The item above is a bit abstract and does not represent anything in particular, and yet I enjoy the juxtaposed colors, shapes, and material textures. I observed it from different angles, and stared at it for five minutes. The image is a photograph of a work canvas laying below a brass table in our dining area. The table was recently cleaned and polished, and I am ashamed to admit that I did not do the cleaning or polishing, but enjoyed the experience nonetheless. And, therefore, we can now surface a key component of art, which is to pay attention, to observe, and to enjoy the experience. John Dewey thought enough on this matter to write "Art as Experience" in 1934. I have always viewed art in this way: as an experience rather than solely as an object. Although, clearly objects of significant cultural value reside in museums, and if I am in any city, I make immediate plans to visit the museums--they are treasure troves of experiences. Time machines to different places and worlds. When an artist creates something for display or exhibition, the artist is saying "I made this experience." Ansel Adams, with his remarkable photography of Yosemite is reaching out to you across time and space, hoping to allow you to have the same experience he had while exploring the wonders of nature. Let's let X equal a work of art that you could find in a gallery, someone's apartment, or in a museum. The questions "who could have [easily] re-created X?", "how famous is X?", "how much is X worth?" are unsatisfactory. If anything, the hope is that we can pay attention, observe, and enjoy 24/7 regardless of where we are. For me, that is real message of art--personal experience, while continually fine-tuning our observational facilities. So, is the above picture a work of art? Yes. I made it for myself and for you. Go out and experience something else.